Answer by jonas-echterhoff
Currently there is only Physics.IgnoreCollision(), which acts per collider, not per layer, so, likely you have to write some more complex setup code for what you want. We are working on improving this...
View ArticleAnswer by JDonavan 1
Ryan Scott posted a script to the UnifyWiki site that might help... From http://www.unifycommunity.com/wiki/index.php?title=CollisionIgnoreManagerusing UnityEngine; using System.Collections; //...
View ArticleAnswer by stijn
I realize this was written a while back but somehow this post still comes up when searching. Unity now has implemented the following method: [Physics.IgnoreLayerCollision ][1] For example: // ignore...
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